Wizard101 side dungeons are here. I play Wizard101 and have many video’s out on You-Tube on my channel “Shelby’s Edge”. I will soon be adding video’s on these dungeons as I make them. This is all about Wizard101 Side Dungeons and my recommendations on importance of doing them.
Four Dungeons
Wizard101 side worlds.
In addition, It is time to revisit some familiar places. In which we will open closed doors, and explore new regions.
Regions previously only spoken of in whispers. It is a chance to rekindle old relationships and to finally tie up some loose ends.
Moreover, It’s a time to wander off the well-traveled path and to challenge oneself as never before.
See More of the Four Dungeons.
1. Kembaalung
An urgent call from Sergeant Major Talbot will summon you to Krokotopia. Talbot explains that a Royal Expeditionary Force has gone missing. The trade ship arrived from distant Kembaalung. But Lord George Beagle wasn’t on it!
Talbot urges you to travel to distant Kembaalung, on the outskirts of MooShu, and investigate the disappearance of the Expeditionary Force! The Monks of Harmony will no doubt know something about what occurred, but can they be convinced to help before something dire befalls Lord Beagle?
2. Barkingham Palace
Location: Marleybone. This is A Fun Dungeon to Play. But I’m not sure if you can really get good gear from it though.
Sherlock Bones calls the Wizard to Marleybone where dark tidings surround the royal residence. Why is Barkingham shut tightly tonight? And what are those strange yowling and clanking sounds emanating from the gardens?
Sherlock Bones helps you to gain entry into the long-locked doors of Barkingham Palace, to ensure the Queen’s safety at all costs. The guards are acting strangely tonight and many strange faces seem to be running through the grounds. But between Sherlock’s cunning mind, Watson’s endless reserve, and the Wizard’s powerful spells, all will be put right this evening.
3. House of Scales (wizard101 side dungeons)
Location: Krocktopia and Visit Alhazred. I recommend this Dungeon. Rather, group of dungeons that include upper Zig-zag and Lower Zig-zag. There is really good gear here.
Some time ago, a Wizard recovered a hieroglyph key after defeated dark forces that had invaded Briskbreeze Tower.
Now Alhazred and his assistant, Aleema, believe this key is the key to unlocking a dark omen.
However, dangerous thugs have overrun the Krokotopian village of Zigazag, where Aleema is conducting her research.
Alhazred sends you to protect Aleema from the thugs and help her with her investigation. Which points to the topsy-turvy House of Scales, a great looming monument said to be the gateway to the underworld!
4. Castle Darkmoor
I Highly recommend doing this Dungeon. It is a Must! You get the Best Gear of the Game here!
It is time to face the greatest of challenges and the deadliest of terrors. Malistaire the Undying has seated himself at the top of the grim, gothic fortress called Castle Darkmoor.
And he has issued a challenge to you, the Wizard to face him in this gauntlet of cold shadows and sinister traps.
The monsters of Darkmoor take many faces and many forms. Will you find any help here to survive the night, or will the children of darkness endlessly sing of the Wizard’s failures?
In conclusion, Wizard101 side dungeons are here. I play Wizard101 and have many video’s out on You-Tube on my channel “Shelby’s Edge”. I will soon be adding video’s on these dungeons as I make them. This is all about Wizard101 Side Dungeons and my recommendations on importance of doing them.